Witch
 
Homonculi witches are only slightly less savage than the majority of their race, but they do possess a somewhat higher intelligence and the ability to actually learn from most of their mistakes.  They learn dark curses, and the ability to brew anything from root liquor to frenzy potions to exploding concoction grenades.  High level witches are able to even concoct the strange mixtures that create more homonculi.  Witches are often seen riding on branches or followed by the walking cauldrons they brew with.

Difficulty      Skill                         Effect

   2       Toil & Trouble (Tier 1)    able to be carry 4 brewed potions

   3       Bubble Bubble             +2 to brewing rolls, passive

   3       Toil & Trouble (Tier 2)    able to be carry 5 brewed potions

   3       Eye of Newt                 +2 to effectiveness of brews

   3       Sticky Brew*                 targets unable to move, str 5d, aoe

   3       Acid Brew*                   does 1d/2d/3d damage, 3 turn debuff aoe

   3       'Splodin Brew* (Tier 1)    does 3d+2 damage, aoe

   3       Frenzy Brew*                targets granted one extra action this round, aoe

   3       Analgesic Brew*            +1d healing, aoe

   3       Euphoria Brew*             +1 healing, +1D will, +2 per, aoe

   3       Root Liquor*                  per -1d, ignore wound stun effect, double length buff

   3       Bewitch (Tier 1)            animates target inanimate object, double length buff

   3       Malediction (Tier 1)        target is -2 to saving rolls, debuff

   3       Evil Eye (Tier 1)             target is -2 to hit rate, debuff

   3       Curse (Tier 1)                target is -1 to all rolls, debuff

   4       Sleepy Brew*                causes targets to sleep for 1d/2 rounds or till damaged, aoe

   4       Toil & Trouble (Tier 3)    able to be carry 6 brewed potions

   4       Noxious Ward               3D will roll to enter aoe or suffer move/2, skill dif x2

   4       Acid Brew*                   does 1d/2d/3d damage, 3 turn debuff aoe

   4       'Splodin Brew* (Tier 2)    does 4D damage, aoe

   4       Bewitch (Tier 2)             animates target inanimate object, lasts till new object targeted with bewitch

   4       Hallucinogen*                -1D will, 1/3 chance to attack closest object, aoe

   4       Evil Eye (Tier 2)             target is -1D to hit rate, debuff

   4       Curse (Tier 2)                target is -2 to all rolls, debuff

   5       Branch Brew†*              grants "flight" ability to a branch, double length buff

   5       Toil & Trouble (Tier 4)     able to be carry 7 brewed potions

   5       Mandrake Brew**           takes 1D hours, create a homonculus

   5       'Splodin Brew* (Tier 3)    does 4d+2 damage, aoe

   5       Lift curse                       remove any debuff

   5       Malediction (Tier 2)        target is -1D to saving rolls, debuff

   5       Evil eye (Tier 3)              target is -1D+2 to hit rate, debuff

   5       Curse (Tier 2)                target is -1D to all rolls, debuff



key skill: throw, brew
*brews take 1d/2 turns to create and require a cauldron
**must stay in cauldron to work
† requires a branch large enough to sit on, use "riding" skill to fly it