Remnant Focuses
 see Channeler Skills for a full table of focuses

Pyromancer

1.  Spark - conjure a small orb of fire

2.  Fireball - hurl an orb of fire

3.  Combustion - causes target to burst into flames

4.  Wildfire - causes area to burst into flame

5.  Incinerate - cone of flame, adjacent aoe

6.  Extinguish - lessen effect of a flame

7.  Imbue flame- add fire damage to object

8.  Fireshield - surrounds self in orb of fire

9.  Flamesculpt - shape existing flames

10.  Flamewall- create wall of fire

11.  Ember - hands become like a hot coal

 

Aeromancer

1.  Puff - conjure orb of air

2.  Windball - hurl an orb of compressed air

3.  Whirlwind - creates tornado, drawing in objects and holding them

4.  Suffocate- tears all the air from an area

5.  Squall - Sends a blast of air, adjacent aoe

6.  Calm winds - lessen air effects

7.  Imbue Air - add air damge to object

8.  Stormshield - surrounds self in whipping air energy

9.  Windsculpt -shape air

10.  Smokescreen - fill area with smoke

11.  Windrider - float for a brief time


Geomancer

1.  Clod - conjure a small orb of earth

2.  Rockball - hurl an orb of stone

3.  Stalactite - stone spike pierces ground below target

4.  Landslide - area showered by stone

5.  Earthshatter - localized earthquake, adjacent aoe

6.  Soften earth - lessen earth effects

7.  Imbue earth add rock damage to object

8.  Rockshield

9.  Terraform

10. Crevace - tear a gap into the ground

11.  Rockfist - hand and knuckles turn to stone

 

Photomancer


1.  Photon - conjure a small orb of light

2.  Lightball - hurl an orb of light

3.  Sunburn - ray of light from sun

4.  Dayburst - area flooded with light

5.   Glare - adjacent aoe

6.  Darken  - lessen effect of light

7.  Imbue light- add light damage to object

8.  Glowshield - create a glowing shield of light energy

9.  Lightscuplt

10.  Strobe - light flashes, creating confusion

11.  Radiance - glow

 

Hydromancer


1.  Dewdrop - conjure a small orb of water

2.  Waterball - hurl an orb of water

3.  Geyser- water bursts from ground below target

4.  Flashflood- area smashed by wave

5.  Damburst, adjacent aoe

6.  Parch -dry out or push back water

7.  Imbue water- add water damage to object

8.  Aquashield

9.  Hydroform

10.  Liquify ground - turn terrain quicksand like

11.  Liquify self

 

Biomancer

1.  Seed - conjure a small orb of life

2.  Bioball - hurl an orb of life cycle energy

3.  Swarm - bugs and other pests flood from the ground covering target

4.  Vinelash - area whipped by thorny vines

5.  Healing wave - heals adjacent one level

6.  Deaden - lessen life functions

7.  Imbue life- heals two levels

8.  Lifeshield - plants and small animals form shield

9.  Floraform

10.  Root - roots come from ground and hold opponents

11.  Ressurect

 

Cryomancer

 

1.  Hail - conjure a small orb of ice

2.  Iceball - hurl an orb of stone

3.  Icicle - stone spike pierces ground below target

4.  Hailstorm - area showered by ice

5.  Hoarfrost, adjacent aoe

6.  Melt - lessen effect of ice

7.  Imbue ice- add ice damage to object

8.  Frostshield

9.  Icesculpt

10.  Rime - Slow and freeze opponents

11.  Iceblades - blades of ice form on hands or feet



Limited Fields

 

Chronomancer

 

1.  Singularity - conjure a small orb of time energy

2.  Timeball - hurl an orb of time energy

3.  Lapse - individual stops, ie illusion of time

4.  Epoch - area slows to half time

5.   Foreseeable future -  +1D to dodge, 

6.   Having fun - grants two additional actions, 3 rnd cooldown

7.  Imbue time- add age to object

8.  Temporal shield -

9.  Timeshift - alter the speed of time

10.  Event horizon - isolate individual from effects, contact, etc

11.  Time heals all wounds

 

Morphomancer

 

1.  Vacuum - conjure a small orb of negative space

2.  Spaceball - hurl an orb of negative space

3.   Vortex - black hole draws in and holds objects

4.  Concussion - area blasted by force

5.   Shockwave - adjacent aoe

6.   Condense - lessen spatial energy

7.  Imbue space- add space damage to object

8.   Warpshield - a shield of spacial energy

9.  Spacebend - re-shape surrounding objects

10.  Warpfield - objects move in random direction

11.  Teleport - concentrate x turns, move 2x spaces


--Non-channeler focus--
Inquisitor

Templar

Theori

Zoarch

 

see also Zoarch


 

The Eleven Forms

1.  Conjure orb of element

2.  Hurl orb of element

3.  Causes effect on target

4.  Ranged aoe

5.  Adjacent aoe

6.  Lessen elemental effect

7.  Imbue object with elemental damage

8.  Elemental shield

9.  Elemental sculpt

10.  Elemental effect, debuff or cover

11.  Special Elemental mastery