Pyromancer1. Spark - conjure a small orb of fire 2. Fireball - hurl an orb of fire 3. Combustion - causes target to burst into flames 4. Wildfire - causes area to burst into flame 5. Incinerate - cone of flame, adjacent aoe 6. Extinguish - lessen effect of a flame 7. Imbue flame- add fire damage to object 8. Fireshield - surrounds self in orb of fire 9. Flamesculpt - shape existing flames 10. Flamewall- create wall of fire 11. Ember - hands become like a hot coal
Aeromancer1. Puff - conjure orb of air 2. Windball - hurl an orb of compressed air 3. Whirlwind - creates tornado, drawing in objects and holding them 4. Suffocate- tears all the air from an area 5. Squall - Sends a blast of air, adjacent aoe 6. Calm winds - lessen air effects 7. Imbue Air - add air damge to object 8. Stormshield - surrounds self in whipping air energy 9. Windsculpt -shape air 10. Smokescreen - fill area with smoke 11. Windrider - float for a brief time Geomancer1. Clod - conjure a small orb of earth 2. Rockball - hurl an orb of stone 3. Stalactite - stone spike pierces ground below target 4. Landslide - area showered by stone 6. Soften earth - lessen earth effects 7. Imbue earth add rock damage to object 8. Rockshield 9. Terraform 10. Crevace - tear a gap into the ground 11. Rockfist - hand and knuckles turn to stone Photomancer1. Photon - conjure a small orb of light 2. Lightball - hurl an orb of light 3. Sunburn - ray of light from sun 4. Dayburst - area flooded with light 6. Darken - lessen effect of light 7. Imbue light- add light damage to object 8. Glowshield - create a glowing shield of light energy 9. Lightscuplt 10. Strobe - light flashes, creating confusion 11. Radiance - glow Hydromancer1. Dewdrop - conjure a small orb of water 2. Waterball - hurl an orb of water 3. Geyser- water bursts from ground below target 4. Flashflood- area smashed by wave 6. Parch -dry out or push back water 7. Imbue water- add water damage to object 8. Aquashield 9. Hydroform 10. Liquify ground - turn terrain quicksand like 11. Liquify self Biomancer1. Seed - conjure a small orb of life 2. Bioball - hurl an orb of life cycle energy 3. Swarm - bugs and other pests flood from the ground covering target 4. Vinelash - area whipped by thorny vines 6. Deaden - lessen life functions 7. Imbue life- heals two levels 8. Lifeshield - plants and small animals form shield 9. Floraform 10. Root - roots come from ground and hold opponents 11. Ressurect Cryomancer
1. Hail - conjure a small orb of ice 2. Iceball - hurl an orb of stone 3. Icicle - stone spike pierces ground below target 4. Hailstorm - area showered by ice 6. Melt - lessen effect of ice 7. Imbue ice- add ice damage to object 8. Frostshield 9. Icesculpt 10. Rime - Slow and freeze opponents 11. Iceblades - blades of ice form on hands or feet Limited Fields Chronomancer
1. Singularity - conjure a small orb of time energy 2. Timeball - hurl an orb of time energy 3. Lapse - individual stops, ie illusion of time 4. Epoch - area slows to half time 6. Having fun - grants two additional actions, 3 rnd cooldown 7. Imbue time- add age to object 8. Temporal shield - 9. Timeshift - alter the speed of time 10. Event horizon - isolate individual from effects, contact, etc 11. Time heals all wounds Morphomancer
1. Vacuum - conjure a small orb of negative space 2. Spaceball - hurl an orb of negative space 3. Vortex - black hole draws in and holds objects 4. Concussion - area blasted by force 6. Condense - lessen spatial energy 7. Imbue space- add space damage to object 8. Warpshield - a shield of spacial energy 9. Spacebend - re-shape surrounding objects 10. Warpfield - objects move in random direction 11. Teleport - concentrate x turns, move 2x spaces Inquisitor Templar Theori Zoarch
see also Zoarch
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