Item List
 
  1. Pstone powder
  2. Powerstone, random
  3. Brass knuckles +1D Intimidate, 3D+2
  4. Quiver +1 to hit with ranged
  5. Ring +1D Endurance
  6. Potion of coma
  7. Shoowee -Oak aged 50 years
  8. Mortar and Pestle +1D achemy
  9. Medium Urn,\"Grandfather\"if poured summons ash elemental, 4x
  10. Signet Ring +1D Bureaucracy
  11. Kohk
  12. Tea
  13. Coinpurse +1D Bargain
  14. Cram sack, fist size bag that holds watermelon sized item
  15. Vest +2 build
  16. Potion of temporary aging, add 1D x 10 years
  17. Bia Oil 16j/ medium bottle (150 drops), includes bottle
  18. Spices 1-36j/ eefluf
  19. Ring +2 body, -1D knowledge
  20. Pipe +2 knowledge while smoking
  21. Mead - wine made from fermented honey
  22. Simple Helm +2 armor, +2 will
  23. Potion of +1 Dexterity
  24. \"Instant Sober\" flask
  25. Needle +1D search
  26. Lamp summons \"Jeanie\", light elemental, three times plus initial greeting
  27. Cooking Pot makes anything very spicy, roll 18 will/4 rnds or unable to act
  28. Icon +1D Religion
  29. Potion of +1 Dodge
  30. Sandbag of the bruiser, +1D str while dropping sand
  31. Potion of +1 Hit rate
  32. Ring +2 knowledge, -1D myst
  33. Amulet +1D Control Pain
  34. Wrappings +1 dodge
  35. Grog
  36. Bracers +1D Unarmed
  37. Tiny Vial (holds 10 drops) -2 from damage taken
  38. Anklet +1D Jumping
  39. Sash +2 politics
  40. Potion of +2 Perception
  41. Hourglass of the patient one, +1D will while sand falling
  42. Spaulders +1 armor, +1 intimidate
  43. Medium Jug add fruit, makes juice
  44. Potion of +2 Dodge
  45. Vial of blood
  46. Prayer Shawl +1 mysticism
  47. Cloak +1D Hide
  48. Potion of +1D healing
  49. Censor of the mystic caster,+1D myst while burning incense
  50. Potion of space out, -2D perception
  51. Lantern user sees as normal in dark,others as if no light
  52. Feathery Helm +1D armor, +2 resist illusion
  53. Scale business +2
  54. Scabard/Sheath +1 to hit with melee
  55. Milk
  56. Loincloth +1D endurance if worn with no more than 2 other items
  57. Drum when played will +2, buff
  58. Set of Fancy Silverware worth 40j
  59. Simple Boots riding +2
  60. Ring +2 knowledge, -1D body
  61. Fishing Net roll 14 dex immobile till str=19/damage =13
  62. Canteen sparkling water
  63. Ring +2 myst, -1D body
  64. Simple Helm +1 armor, +2 focus
  65. Skull made of crystal marked H.J.
  66. Torch never runs out
  67. Potion of healing +1D
  68. Robe +1 knowledge
  69. Imbued Flint touch to create spark
  70. Candle of the scholar, +1D know while burning
  71. Brimstone
  72. Leather bracers +1D Unarmed Block
  73. Potion of healing +1D+1
  74. Coinpurse Chain +1D Streetwise
  75. Sledge Hammer 3D+2, str +1
  76. Potion of +2 Will
  77. Fingerless Gloves +1D Pick Pocket
  78. Pillow if slept with grants +1 body for first day if not used for one week
  79. Vial of Azoth
  80. Choker +1D Resist Illusion
  81. Ring +1D Tracking
  82. Fitted Pants (tailored) +2 society, autofit to character
  83. Ring +1D Resist Poison
  84. Potion of +2 Knowledge
  85. Twine ~5 feet
  86. Belt +1 body
  87. Ring +2 strength, -1D myst
  88. Potion of +2 healing
  89. Tunic +survival
  90. Imbued Cold chest
  91. Elaborate Gloves +2 first aid
  92. Scale Breastplate +1D armor
  93. Vial of vitriol
  94. Rope bracelet +1D Sailing
  95. Cage, nonmetal/stone inside suffer 4D dam after one round
  96. Anti-tracking boots, one size too small
  97. Riding crop +1D Riding
  98. Imbued cold mug
  99. Cup turns any liquid bright green
  100. Potion of sparkling
  101. Astrolabe +1D Navigation
  102. Lopo Juice - deep dark reddish fruit juice
  103. Potion of +2 Strength
  104. Handmirror resist illusion +2
  105. Potion of +2D healing
  106. Toga +2 to charisma
  107. White Lopo Juice - light gold fruit juice
  108. Tifi Berry Juice - a bright red juice
  109. Potion of healing +1D
  110. Hardmead - distilled honey liquor
  111. Kaf
  112. Potion of floating
  113. Afganic Pants (very baggy) +1 streetwise
  114. Crested Helm +1D armor, +2 tactics
  115. Potion of +2 Dexterity
  116. Drinking Horn when filled with water, treats 1D damage
  117. Flute when played knowledge +2, buff
  118. Lens +1D Search
  119. Cape +1 perception
  120. Blanket heals 2D over 10D rounds when placed over body
  121. Thick belt +1D Lifting
  122. Stone Goblet when turn up, fills to brim with blood
  123. Slippers sneak +1
  124. Snips \"Super Durable, can cut through Jofya easily\"
  125. Reading lens +1D Scholar
  126. Hammer +1D Weapon Repair
  127. Monocle +1D Business
  128. Potion of healing +1D
  129. White Lopo Wine - almost clear wine
  130. Potion of +1 Mysticism
  131. Potion of glowing
  132. Webbed Gloves +1D Swimming
  133. Weeka - a clear distilled liquor
  134. Potion of sparkling vision
  135. Rope ~25 feet
  136. Lopo Wine - dark red wine
  137. Potion of +1 Knowledge
  138. Fire extinguishing waterskin
  139. Teadrop - a distilled liquor made from tea
  140. Tifi Wine - light sweet juicy red, low alcohol levels
  141. Golo - grape and lopo scented liquor
  142. Pan Pipes when played myst +2, buff
  143. Cincture +1 armor when added to breastplate
  144. Elaborate Boots society +2
  145. Amulet +1D Focus
  146. Large Lens (6\") 28j
  147. Potion of +1 body
  148. Potion of +1 Perception
  149. Vial of acid
  150. Whetstone when bladed weapon sharpened (1 rnd), +1 dam, buff
  151. Potion of +1 Strength
  152. Potion of +2 Hit rate
  153. Dagger marked N.M. +1D Politics
  154. Amulet +1D Persuasion
  155. Hammer +1D Building
  156. Simple Gloves +1 dexterity
  157. Ring +1D Dodge
  158. Glass Goblet, removes 2D poison from contents
  159. Flask of elemental banishing \"break for use\"
  160. Waterskin +1D Survival
  161. Sprite
  162. Lager
  163. Potion of double size
  164. Braces +1 armor, +2 unarmed block
  165. Jewelry
  166. Eternal bandages +1D First Aid
  167. Insoles +1D Sneak
  168. Spiked Gloves +1D Climbing, 3D
  169. Potion of channeling, +2 to spell hit
  170. Medium Bucket liquids inside disappear slowly w/ no trace
  171. Hourglass stop time 1 round then breaks
  172. Lopo Bitters - a red very bitter herby liquor
  173. Lute when played dex +2, buff
  174. Blue Silk Sash +1D Charisma
  175. Lucky Pegiya foot +1D Con
  176. Water
  177. Wineskin/waterskin never empty
  178. Gauntlets +1 armor, +2 to unarmed damage
  179. Honey 4j/eefluf
  180. Goo bag, roll 1D,1 hand is stuck,2-6 target immobile 2 rnds
  181. Ale
  182. Potion of swiftness, next round double action
  183. Parchment (1 sheaf) 1j
  184. Potion of +2 body
  185. Gamepiece +1D Tactics
  186. Small Lens (1\") 16j
  187. Flask perma full of super cheap liquor
  188. Stale Biscuits
  189. Potion of +2 Mysticism
  190. Hardkaf - liquor, kaf, spices, and cream
  191. Ring +1D Resist Illness
  192. Hammer +1D Armor Repair
  193. Juices
  194. Candle creates no heat, burns underwater, never runs out
  195. Bowl heats food
  196. Potion of noxious smell, double debuff
  197. Signet Ring +1D Society
  198. Cloak +2 intimidate, +1 hide
  199. Potion of invisibility
  200. Small Hammer, Awl, Chisel, build +2
  201. Smokespore pods
  202. Dayblossom petals
  203. Flask of lily sap
  204. Potion of +2 spell damage
  205. A common lock 
  206. A staff that balances itself when set upright
  207. A small bag of tasty herbs
  208. A locket with a picture of the looted character's mother
  209. A journal
  210. A set of crudely drawn sea charts
  211. A love note
  212. A soul stone

Catches:

 

Anything imbued has elemental energies trapped in it that could be mis-inscribed.

 

Anything might need to be close to or might be altered by the presence of an elemental being or strong presence of that element, might self activate, move on its own,

Fire- might burn up after use, be too hot to the touch to use, or might require a light to ignite

Light- might work only at day or night, or in bright light or shadow, require a shadow puppet "cast" on it

Life- might require two living things touching it, might come to life

Ice -might melt, freeze other things, stick to fingers or be slippery

Air -might smoke or make fog, might be hazy, or require clean air, or *poof*

Water- Moist!, may drip uncontrollably, or require water to use, or need to be kept in a jug

Space- requires constant stretching to make it big enough to use, 

Time- ?

Earth- needs pure dirt, cheap item contains pricey gems that dissolve upon removal, gets dirty instantly a la pigpen,