Equipment
 

Weapons

Melee

Slashing and Piercing weapons

  • Average Dagger - 2D+1, 20-25j
    • Dagger
      Knife
  • Average Sword - 3D+1, 30-50j
    • Kama
      Sabre
      Short Sword
      Falcata
      Falchion
      Khopesh
      Kopis
      Falx
      Scimitar
      Scythe
  •  Average Axe - 3D+1, 4D two handed, 25-50j
    • One Handed War Axe
      Two Handed War Axe                                                                           Yuwa
      Piercing Axe

Polearms

  • Average Polearm -4D, 40-65j
    • Sickle
      Spear
      Javelin
      Fauchard (Sickle-topped polearm)
      Glaive (Sword-topped polearm)
      Voulge (Axe-topped polearm)
      Egyptian Fan Pole Axe
      Pike
      Trident
      Military Fork

Clubs and Maces

  • Average Club or Mace - 3D+1 one handed, 4D two handed, 25-65j
    • One Handed Club
      Two Handed Club
      One Handed Mace
      Two Handed Mace
      One Handed War Maul
      Two Handed War Maul

Staves

  • Average Staff - 3D+1, 10-50j
    • Plain Staff
      Decorated Staff

Whips

  • Average Whip - 1D+2, 15-30j
    • Long Whip
      Flail

Net (8' x8'), 15j

Ranged 

Weapons

  • Short Bow  BD=1D+2, 25j
  • Long Bow BD=2D, req 2D str, 30J
  • Recurve Bow BD=2D+2, 40J
  • Khirka BD=2D+2, 50J
  • Blowgun 1D, 20j
  • Sling  1D+2, 12j
  • Throwing weapon
        • average throwing knife=2D, 15j
        • average javelin=3D+2, 25j
        • average throwing axe=3D, 20j

Tips

  • Untipped - the shaft is sharpened and no tip is added, 10j for 50, +0
  • Tipped - the standard arrowhead or dart tip, 18j for 50, +2
  • Jagged or Broadhead - tip designed to inflict greater damage, 24j for 50, +1D
  • Forked - tip designed to pierce in multiple areas shallowly,  24j for 50, +2
  • Whistling - tip designed to make noise when fired, 30j for 50, +1
  • Piercing - tip designed to penetrate deeply, 48j for 50, +1d and armor/3 if materials > armor
  • Blunt - tip designed for damage without piercing, 36j for 50, +2, 5/6% stun if head shot, 1/3% bone break
  • Wrapped tip - tip wrapped in rag, dipped in oil, poisons, etc, 24j for 50, +2, if fire +2D dam 1D/2 turns

Tip materials

  •  Wood  -6j cost, +1 dam
  • Bone/Shell +2 cost, +2 dam 
  • Stone +2 dam
  • Copper +6j cost, +2 dam
  • Tin +7j cost, +2 dam
  • Bronze +8j cost, +2 dam
  • Glass +12j cost. +1d+1 if shatters, otherwise +2 , 2/3% shatter if hit on leather or softer, 5/6% on other
  • Gem +48j cost, +1D

Shaft Materials

  • Wood
  • Copper +1 dam, +6j cost
  • Tin +1 dam, +8j cost
  • Bronze +2 dam, +10j cost
  • Glass +1d-1 if shatters (see above), otherwise +2 dam, +24j cost


Clothing & Armor

Armor

Items are listed as base hardness/durability and assumed to be made of bone, stone, or shells.  Add the corresponding modifier if the material is different as found on Materials and Imbuances.

Simple Helm +2 armor, 45j
Elaborate Helm +1D armor,  60j
Braces +1 armor, 20j
Gauntlets +1 armor, 28j
Solid Breastplate +1D+2 armor, 120j
Segmented Breastplate +1D+1 armor, 100j
Scale Breastplate +1D armor, 80j
Greaves +1 armor, 28j
Cuirass +1 armor, 48j
Spaulders +1 armor, 36j
Cincture +1 armor when added to breastplate, 18j
Scabard/Sheath 12j
Quiver 12j

Clothing

Afganic Pants (very baggy) 10-45j
Breeches (baggy) 8-45j
Fitted Pants (tailored) 12-60j
Leggings 10-48j
Tunic 12-60j
Toga 16-60j
Robe 18-80j
Cloak 12-68j
Stola (Greek Style Dress) 12-60j
Shawl 4-18j
Chiton (sleeveless long tunic) 8-48j
Cape 10-52j
Sash 6-24j
Vest 8-48j
Skirt/Kilt 8-60j
Loincloth 4-18j
Sandals 4-68j
Slippers 6-58j
Simple Boots 6-68j
Elaborate Boots 16-78j
Belt 2-48j
Wrappings 1-24j
Simple Gloves 4-28j
Elaborate Gloves 12-60j
Closures, Brooches, Buttons, etc 1-28j
Jewelry   item dependant


Containers

 

Standard Sizes 

eefluf - 1/2 luf, aka tiny

luf - grapefruit sized capacity, aka small

3 luf - 3 grapefruit or one loaf of bread, considered standard bag size

lufda - 3 loaves of bread/9 grapefruit/1 watermelon, aka large

kushi - 60 grapefruit/20 loaves of bread/~9 watermelons, aka extra large



Small Carrying Pouch (grapefruit sized) 2j
Medium Carrying Pouch (bread loaf sized) 4j
Large Carrying Pouch (watermelon sized) 12j
Extra Large Carrying Pouch (deer Sized) 32j
Small Beltpack 2j
Medium Beltpack 4j
Small Basket 4j
Medium Basket 6j
Large Basket 10j
Small Clay Jar 2j
Medium Clay Jar 4j
Large Clay Jar 12j
Extra Large Clay Jar 36j
Small Sack 2j
Medium Sack 4j
Large Sack 12j
Extra Large Sack 32j
Wineskin/waterskin 4j
Canteen 4j
Flask 4j
Tiny Vial (holds 10 drops) 2j
Small Vial or Bottle (holds 50 drops) 4j
Medium Vial or Bottle (holds 150 drops) 12j
Large Vial or Bottle (holds 300 drops) 16j
Small Urn 2j
Medium Urn 4j
Large Urn 12j
Extra Large Urn 36j
Small Laranthan Urn 8j
Medium Laranthan Urn 12j
Large Laranthan Urn 18j
Extra Large Laranthan Urn 48j
Medium Bucket 2j
Large Bucket 6j
Large Barrel 8j
Extra Large Barrel 16j
Large Vat 8j
Extra Large Vat 14j
Medium Jug 4j
Large Jug 8j


Food  & Accessories

Accessories

Cauldron 8j
Cooking Pot or Pan 6j
Cup 2j
Bowl 2j
Stone Goblet 10j
Glass Goblet 14j
Clay Tankard 6j
Drinking Horn 10j
Set of Silverware 12j
 

Food 

Biscuits 2j/dozen
Hardtack 1j/16
2 Bread Loaves 1j
3 Flatbread loaves 1j
Dried Meat 2-4j
Dried Fish 2-3j
Cheese 1j/luf
Nuts 2j/luf
Lard 1j/luf
Flour, Sugar, Yeast 1j/luf
Vegetable 1j/6-8
Eggs 1j/3
Butter 1j/ eefluf
Honey 4j/eefluf
Bia Oil 16j/ medium bottle (150 drops), includes bottle
Spices 1-36j/ eefluf
Bia Paste 2j/eefluf
Pastry 1j
Grain (in medium sack) 2-8j, includes sack

Drinks

        Single/ Bottle
Grog 1j/4-10j
Ale 2j/6-12j
Wine 3j/8-60j
Hard Liquor 2j/12-30j
Juice 1j/ 4j
Water free/2j

   see Drinks

Alchemy Reagents

Enough for 10 uses from the following

Bag of Cave Dust 3j
Vial of Pure Ash 2j
Flask of Pegi Blood 3j
Sack of Rust 1J
Smokespore Pods 5j
Water Lily Fronds 3j
Bottle of Moonfly Juice 5j
Handfull of Dayblossom Petals 2j

Single use items

Jar of Moonflies 16j
Vial of Leftover Laranthan Ink 12j
Distilled Moonfly Queen Juice 20j
Mindroot 22j
Ralitanya Egg Yolk 22j
Coalflower Seeds 24j
Gem Filings 24j
Vile of Pure Dew 18j
Temple Incense Smoke 24j


Generic Goods

Raw Materials

Wood*
Wool*
Silk*
Leather*
Linen*
Canvas*
Tin*
Lead*
Bronze*
Copper*
Basic Oil 1j to fill a medium flask or bottle

Tools

Torch 1j
Lantern 3j
Candle 1j
Oil Lamp 3j
Lamp Oil 1j to fill a medium flask or bottle
Ink Quill 1j
Paint  2j to fill a large bucket
Paint Brushes 2j
Mortar and Pestle 4-6j
Hourglass 8j
Sundial 6j
Flint 2j
Tinderbox 12j
Rope  ~1j/2 feet
Twine ~1j/4 feet
Small Lens (1") 16j
Large Lens (6") 28j
Parchment (1 sheaf) 1j
Pipe 12j
Tobacco 2-6j/ small pouch
Small Hammer, Awl, Chisel, etc. 8j
Hacksaw 10j
Lumber Saw 14j
Axe 16j
Hatchet 14j
Sledge Hammer 14j
Pick Axe 16j
Nails, pegs, etc. 1j/luf
Snips 4j
Rags 1j/luf bundle
Needle 1j/6
Thread 1j/spool
Loom 62j
Pillow 6j
Blanket 6j
Scale 24j
Mirror (1'x1') 18j
Soap 2j/bar
Wax (small bag) 3j
Fishing Spear 24j
Fishing Net 15j
Shovel 14j
Whetstone 2j
Drum*
Pan Pipes 8j
Flute 12j
Lute*
Whistle 4j
Saddle 48-72j
Bridle and reins 36-64j
Leash 8j
Muzzle 6j
Cage 8-18j
Small Lamdril Cart 200-400j
Chariot - 350-800j

Animals

Pegi -5 jofya
Lamdril -800 jofya
Lay'irdee -400 jofya
Drihki -24 jofya
Piki Dome (roughly 60 pikiya) -24 jofya
Ralitan -4000 jofya
Doka -60 jofya




*These materials fluctuate greatly depending on the market and are thus left unmarked.  A successful business, society, or other specialty knowledge roll is required to determine knowledge of current prices.


 

With most items listed, a cheap shoddily-made version may be found.  Price is ~85% of original and stats are 80% of original.  A finely crafted version may be found with 125% of original price and 110% of original stats.  An exquisite version of some items may be found at 160% of original price and 125% of original stats.