Difficulty Skill Effect
3 Fireball (Tier 1) does 3D+2 damage to opponent, ignore armor second strike and after
3 Fireshield (Tier 1) does 3D damage to attacker if hit with melee roll, buff
3 Rockball (Tier 1) does 4D damage to attacker
3 Fog (Tier 1) -1D per, -1D to hit, -1D+1 to hit ranged, AOE
3 Elemental Focus (Tier 1) training within a single element gives a +2 to hit when using it, passive
4 Ignite (Tier 1) does 2D+2 damage to opponent for 3 turns, debuff
4 Blessing of Flame (Tier 1) +1 to weapon damage, buff
4 Avalanche (Tier 1) does 2D+2 damage, AOE, 1 round stun if damage taken
4 Stoneskin (Tier 1) +1D armor, buff
4 Blessing of Stone (Tier 1) +1 weapon damage, buff
4 Torrent (Tier 1) does 3D+1 damage to target, moves target one turn away
4 Geyser* (Tier 1) does 2D damage, target out of combat for 1D/2
4 Fierball (Tier 2) does 4D damage to opponent, ignore armor second strike and after
4 Fireshield (Tier 2) does 3D+1 damage to attacker if hit with melee roll, buff
4 Rockball (Tier 2) does 4D+2 damage to attacker
4 Fog (Tier 2) -1D+1 per, -1D+1 to hit, -1D+2 to hit ranged, AOE
5 Firestorm (Tier 1) does 3D+2 damage, AOE, ignore armor if target already hit with fire
5 Whirlpool (Tier 1) does 2D damage, AOE, target out of combat for 1D/2 turns
5 Ignite (Tier 2) does 3D damage to opponent for 3 turns, debuff
5 Blessing of Flame (Tier 2) +2 to weapon damage, buff
5 Avalanche (Tier 2) does 3D damage, AOE, 1 round stun if damage taken
5 Stoneskin (Tier 2) +1D+1 armor, buff
5 Blessing of Stone (Tier 2) +2 weapon damage, buff
5 Sandstorm (Tier 1) does 1D+2 damage, AOE, Move/2
5 Torrent (Tier 2) does 3D+2 damage to target, moves target one turn away
5 Fierball (Tier 3) does 4D+2 damage to opponent, ignore armor second strike and after
5 Fireshield (Tier 3) does 3D+2 damage to attacker if hit with melee roll, buff
5 Rockball (Tier 3) does 5D damage to attacker
5 Fog (Tier 3) -1D+2 per, -1D+2 to hit, -2D to hit ranged, AOE
5 Rust & Corrosion (Tier 1) subtracts from armor by turn, -1, -1, -2, -1D, -1D+2, -2D, -2D+1, -2d+2, debuff
6 Firestorm (Tier 2) does 4D damage, AOE, ignore armor if target already hit with fire
6 Whirlpool (Tier 2) does 3D damage, AOE, target out of combat for 1D/2 turns
6 Ignite (Tier 3) does 3D+1 damage to opponent for 3 turns, debuff
6 Blessing of Flame (Tier 3) +1D to weapon damage, buff
6 Avalanche (Tier 3) does 3D+1 damage, AOE, 1 round stun if damage taken
6 Stoneskin (Tier 3) +2D armor, buff
6 Blessing of Stone (Tier 3) +1D weapon damage, buff
6 Torrent (Tier 3) does 4D damage to target, moves target one turn away
6 Fierball (Tier 4) does 5D damage to opponent, ignore armor second strike and after
6 Fireshield (Tier 4) does 4D damage to attacker if hit with melee roll, buff
6 Rockball (Tier 4) does 5D+1 damage to attacker
6 Fog (Tier 4) -2D per, -2D to hit, -2D+1 to hit ranged, -1 to saving rolls, AOE
6 Geyser* (Tier 2) does 3D damage, target out of combat for 1D/2
6 Sandstorm (Tier 2) does 2D damage, AOE, Move/2
Key Skill: Conjure Element
*affected target may roll a difficulty 4 focus to use ranged after 1 turn
The Academy of Elementalism makes use of the most raw form of the powers of the aygeemya. Rather than channeling these energies into a pre-existing field or something more complicated, they simply manipulate the primal energies to hamper or destroy those who stand against them. This results in some of the most destructive spells known. Elementalism students revel in this energy and the ability to manipulate the world around them. They focus on the three most physical elements known to them, rock, flame, and water. The Academy itself is partially divided amongst these three sub-schools, with different teachers for each area. The Arch Elementalist Arzul oversees all three and encourages students to stand back and make the world dispatch opponents for them. Due to this significant bond with the elemental planes, students tend to find themselves becoming in part like the personality of the Aygeema whose force they manipulate. Power, show, control, interconnectedness, and confidence.