Damage TablePoints of Damage Status Effect 1-3 Stunned -1D to all rolls except Body that round and following
4-8 Wounded -1D to all rolls except Body till healed
9-12 Incapacitated no actions may be taken for 10D minutes
13-15 Mortally Wounded each round roll 2D, when that roll is less than rounds affected, you are dead
16+ Dead you are dead, your tarsi floats up
Characters may be stunned an indefinite number of times. They may be wounded twice. Following this, any damage they take that 4 or higher pushes them into the next tier. Wounded is the only status they may posses twice. | In trying to find some balance between gritty/realistic and epic/cinematic levels of damage a character can take, we've decided on the following.
ModifiersDegree of
advantage Dots Dice ScaleScale represents the fact that larger objects are easier to eat but can sustain more damage and smaller objects are harder to hit but sustain less. Thus a scale modifier is used. The number is subtracted from the ability to be hit and added to the body for large objects. For smaller the number is added to the difficulty to be hit and added to the total damage done. Example Participant Size Value Large fortress 24 War galley 21 Four-story building 20 Pillarworm 16 Two-story building 14 Longship, dragon 12 One-story building 10 Small hut 8 Large Carraige 6 Ferokai, Sern, Besith 5 Lamdril, Tua 3 Kol Crane, Beloa'a, Ralitan, 2 Average Mortal 0 Doka, Polu Heron 1 Humu 2 Homonculi, child, 3 Rockhoppers, Simiae 4 Pegiya, Spathae, Go'o 6 Drikhi, Phosaerons, Tomb ant 9 Sprite, Drobit, Weta 12 Coin 15 Piki 21 | Healing and First Aid A wounded player may be healed in several ways, including spells, a healing potion, magic items, time, or first aid. |