Channeler Skills

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Skills










1.  Conjure orb of element (D3)

Photon Puff Singularity Dewdrop Seed Vacuum Spark Hail Clod











2.  Hurl orb of element
Lightball Windball Timeball Waterball Lifeball Spaceball Fireball Iceball Rockball
D3
3d 3d+1 3d+1 3d+2 3d+2 3d+2 3d+2 4d 4d
D4
3d+1 3d+2 3d+2 4d 4d 4d 4d 4d+1 4d+2
D5
3d+2 4d 4d 4d+1 4d+2 4d+2 4d+2 4d+2 5d
D6
4d 4d+2 4d+2 4d+2 5d 5d 5d 5d 5d+1
effect
Dodge -2 pushback _ _ _ _ ignore armor hit 2 _ _











3. Effect on target
Sunburn Whirlwind Lapse Geyser Swarm Vortex Combustion Icicle Stalactite
D3
2d single 1 turn 2d 1d+2 single 2d+2 3d+1 3d
D5
3d aoe 1d/2 3d 2d+2 aoe 3d 4d+1 4d
effect
- 1D to body ooc 1d/2 ooc ooc 1d/2 + 1d to diff debuff ooc 1d/2, centering 3 turn dmg debuff ½ dam next turn ooc 1 turn











4.  Ranged aoe
Dayburst Suffocate Epoch Flashflood Vinelash Concussion Wildfire Hailstorm Landslide
D4
2d, -1D+2 3d+1 3d+1 3d+1 3d+2 4d 3d+2 3d+1 2d+2
D6
3d, -2d+2 4d 3d+2 4d 4d+1 4d+2 4d 4d 3d+1
effect
- to dodge ignore armor Move/3 pushback _ _ ignore armor hit 2 _ 1 rnd stun if damage











5.  Adjacent aoe
Glare Squall Forseeable future Damburst Healing Wave Shockwave Incinerate Hoarfrost Earthshatter
D3
2d, -1D+2 3d +1d dodge/parry 5d heals 1D 3d+2 3d+2 3d 3d+2
D4
2d+2, -2d 3d+2 +1d+2 dodge/parry 3d+4 heals 1D+2 4d 4d 3d+2 4d
D5
3d, -2d+2 4d +2d dodge/parry 6d heals 2D 4d+1 4d+1 4d 4d+2
D6
3d+2, -3D 4d+2 +2d+2 dodge/parry 4d+4 heals 2D+2 4d+2 4d+2 4d+2 5d
effect
- to hit Moves 1 back dodge/parry bonus Moves 1 back heals _ _ _ _











6.  Lessen elemental effect (D3)

Darken Calm winds Having Fun Parch Deaden Condense Extinguish Melt Soften Earth











7.  Imbue object
Imbue Light Imbue Air Imbue Time Imbue Water Imbue Life Imbue Space Imbue Flame Imbue Ice Imbue Earth
D4
+1p +1p +1p +1p +1p +1p +1p +1p +1p
D5
+1D +1D +1D +1D +1D +1D +1D +1D +1D
D6
+1D+1 +1D+2 +1D+3 +1D+5 +1D+4 +1D+6 +1D+7 +1D+8 +1D+9
effect
+2 if touch, 2x +2 if touch, 2x +2 if touch, 2x +2 if touch, 2x +2 if touch, 2x +2 if touch, 2x +2 if touch, 2x +2 if touch, 2x +2 if touch, 2x











8. Elemental shield
Glowshield Stormshield Temporal Shield Aquashield Lifeshield Warpshield Fireshield Frostshield Rockshield
D4
1d+2 1d+1 1d 1d 1d+1 +1D 3d+1 1d+1 +1D
D5
2d 1d+2 1d+1 1d+1 1d+2 +1d+2 3d+2 1d+2 +1d+2
D6
2d+2 2d 1d+2 1d=2 2d 2d 4d 2d 2d
Buff effect
+vs to hit +vs to hit +vs to hit +vs to hit + vs dam + vs to hit dam to melee + vs dam + vs dam











9.Elemental sculpt (D3)

Lightsculpt Windsculpt Timeshift Hydroform Floraform Spacebend Flamesculpt Icesculpt Terraform











10.Elemental effect,debuff or cover
Strobe Smokescreen Event horizon Liquefy ground Root Warpfield Firewall Rime Crevace
D4
- 1D to rolls per-2d mv/2 single Move/3 single 1d turn 4d dam single 1d rnds to pass
D6
- 1D+2 to rolls per-2d+2 mv/3 rng-3d+2 aoe Move/4 aoe 1d+2 turn 5d dam aoe 1d+2 rnds to pass
effect
3move/2 aoe immune to outside fx no jump unable to move 1d/2 redirects ignore armor freeze 1d/2 dex dif to jump over











11. Special Elemental mastery

Radiance Windrider Time heals all wounds Liquefy Self Resurrect Teleport Ember Iceblades Rockfist
D6

blind in radius of 1, 1d/2 float myst/3 1 rnd=1 wound 1 rnd, liquefy instant rez others x rnds 2x spaces 4d+2 cntct dam 3d+2 dam, vs melee +2d unarmed
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Alatha Admin,
Mar 23, 2010, 5:33 PM
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