Arguably the most common devotion, berserkers are often the greatest warriors in Melali raids. They are quick and chaotic, their twin tomohawks whirling about in a savage frenzy as they leap from enemy to enemy, leaving nothing but rent bodies and destruction in their rapid paths.
Difficulty Skill Effect
3 Double Slice (Tier 1) attack with both weapons with no hit penalty but -1D damage
3 Drop Slash (Tier 1) attack one weapon only, +2 damage
3 Onslaught (Tier 1) +2 to hit if attack hit last turn
3 Reckless Slice +1 weapon damage, +1 to hit, -2 to dodge/parry
3 Surge (Tier 1) move one space then attack
3 Ricochet attack normal, if successful hit, may attack new target within 2 spaces
3 Frenetic (Tier 1) +1 to dodge, buff
3 Ambidextrous only a -2 penalty for attacking with both weapons, passive
4 Drop Slash (Tier 2) attack one weapon only, +1D damage
4 Lock target may not attack or parry with that weapon this turn
4 Leap Attack attack target one space away, ignoring terrain
4 Bloodfury* (T1) if wounded, ignore wounded penalty to dexterity for first wound, buff
4 Slam (Tier 1) attack as normal, knock opponent back 1 space
4 Frenetic (Tier 2) +2 to dodge, buff
4 Rampage** (Tier 1) attack 2 targets, -1 to hit, damage -1D
5 Double Slice (Tier 2) attack with both weapons with no
hit penalty but -2 damage
5 Surge (Tier 2) move two spaces then attack
5 Frenetic (Tier 3) +1D to dodge, buff
5 Onslaught (Tier 2) +1D to hit if attack hit last turn
6 Bloodfury* (T2) if wounded once or twice, ignore wounded penalty to dexterity, buff
6 Frenetic (Tier 4) +1D+1 to dodge, buff
6 Drop Slash (Tier 4) attack one weapon only, +2D damage
6 Rampage** (Tier 2) attack 3 targets, -1 to hit, damage -1D
6 Slam (Tier 2) attack as normal, knock opponent back 2 spaces
*Bloodfury subsides when out of combat
**All targets must be in range at time of attack