Berserker
 

Arguably the most common devotion, berserkers are often the greatest warriors in Melali raids.  They are quick and chaotic, their twin tomohawks whirling about in a savage frenzy as they leap from enemy to enemy, leaving nothing but rent bodies and destruction in their rapid paths.

Difficulty     Skill                            Effect

   3        Double Slice (Tier 1)   attack with both weapons with no hit penalty but -1D damage

   3        Drop Slash (Tier 1)     attack one weapon only, +2 damage

   3        Onslaught (Tier 1)      +2 to hit if attack hit last turn

   3        Reckless Slice          +1 weapon damage, +1 to hit, -2 to dodge/parry

   3        Surge (Tier 1)             move one space then attack

   3        Ricochet                    attack normal, if successful hit, may attack new target within 2 spaces

   3        Frenetic (Tier 1)          +1 to dodge, buff

   3        Ambidextrous            only a -2 penalty for attacking with both weapons, passive

   4        Drop Slash (Tier 2)     attack one weapon only, +1D damage

   4        Lock                         target may not attack or parry with that weapon this turn

   4        Leap Attack              attack target one space away, ignoring terrain

   4        Bloodfury* (T1)           if wounded, ignore wounded penalty to dexterity for first wound, buff

   4        Slam (Tier 1)              attack as normal, knock opponent back 1 space

   4        Frenetic (Tier 2)         +2 to dodge, buff

   4        Rampage** (Tier 1)      attack 2 targets, -1 to hit, damage -1D

   5        Double Slice (Tier 2)    attack with both weapons with no hit penalty but -2 damage

   5        Drop Slash (Tier 3)      attack one weapon only, +1D+2 damage

   5        Surge (Tier 2)             move two spaces then attack

   5        Frenetic (Tier 3)          +1D to dodge, buff

   5        Onslaught (Tier 2)       +1D to hit if attack hit last turn

   6        Bloodfury* (T2)            if wounded once or twice, ignore wounded penalty to dexterity, buff

   6        Frenetic (Tier 4)         +1D+1 to dodge, buff

   6        Drop Slash (Tier 4)      attack one weapon only, +2D damage

   6        Rampage** (Tier 2)       attack 3 targets, -1 to hit, damage -1D

   6        Slam (Tier 2)               attack as normal, knock opponent back 2 spaces




*Bloodfury subsides when out of combat

**All targets must be in range at time of attack