I always worry I spell this word wrong...
Difficulty Skill Effect
2 Sneak Attack* (Tier 1) does 3D+1 damage on hit, target cannot dodge
2 Blackjack* (Tier 1) roll skill vs target's body If successful, target takes stun debuff
3 Garrote* ** (Tier 1) chokes target. If kept up for 3 turns, target passes out for 1D turns
3 Sneak Attack* (Tier 2) does 3D+2 damage on hit, target cannot dodge
3 Stealthy (Tier 1) +2 to sneak or hide, passive
3 Drop Caltrops † (Tier 1) opponents moving through the square with caltrops are at 50% move speed
3 Acrobatic Stance (Tier 1) +2 to all non-offensive dexterity skills, stance
3 Cornered Stance (Tier 1) +2 to dodge/parry, +1 to hit, stance, may not sneak/hide from this stance
4 Throatslit* ^(Tier 1) does 4D+1damage on hit, target cannot speak 1D+2 turns or till healed
4 Sneak Attack* (Tier 3) does 4D damage on hit, target cannot dodge
4 Leap of Faith (Tier 1) gives a 1 turn +3D buff to jump, 3 round cooldown
5 Throatslit* ^(Tier 2) does 4D+2 damage on hit, target cannot speak 1D+2 turns or till healed
5 Sneak Attack* (Tier 4) does 4D+1 damage on hit, target cannot dodge
5 Study Weakness (Tier 1) spend 2 turns studying‡ target, on third turn may attack w/ +2D damage
6 Throatslit* ^(Tier 3) does 5D damage on hit, target cannot speak 1D+2 turns or till healed
6 Sneak Attack* (Tier 5) does 4D+2 damage on hit, target cannot dodge
6 Vital Puncture^ (Tier 1) does 5D+1 damage, target is -2 to all skills till healed
Poisons
2 Damaging Poison (Tier 1) does 1D+2 damage 1 round after successful hit, debuff
2 Slowing Poison (Tier 1) decreases move rate by 1/2 1 round after successful hit, debuff
3 Damaging Poison (Tier 2) does 2D damage 1 round after successful hit, debuff
3 Will Poison (Tier 1) decreases will by 1D 1 round after successful hit, debuff
3 Dexterity Poison (Tier 1) decreases hit rate and save rolls by 2 1 round after successful hit, debuff
3 Sleep Poison (Tier 1) causes target to sleep for 1D rounds or till damage taken, debuff
4 Blinding Poison (Tier 1) makes target unable to see for 1D rounds, debuff
4 Damaging Poison (Tier 3) does 2D+2 damage 1 round after successful hit, debuff
4 Slowing Poison (Tier 2) decreases move rate to 1/4 1 round after successful hit, debuff
4 Sleep Poison (Tier 2) causes target to sleep for 2D rounds or till damage taken, debuff
5 Damaging Poison (Tier 4) does 3D damage 1 round after successful hit, debuff
5 Will Poison (Tier 2) decreases will by 2D 1 round after successful hit, debuff
5 Dexterity Poison (Tier 2) decreases hit rate and save rolls by 1D 1 round after successful hit, debuff
5 Sleep Poison (Tier 3) causes target to sleep for 3D rounds or till damage taken, debuff
5 Blinding Poison (Tier 2) makes target unable to see for 1D+2 rounds, debuff
6 Damaging Poison (Tier 5) does 3D+2 damage 1 round after successful hit, debuff
6 Dexterity Poison (Tier 3) decreases hit rate and save rolls by 2D 1 round after successful hit, debuff
6 Sleep Poison (Tier 4) causes target to sleep for 4D rounds or till damage taken, debuff
6 Blinding Poison (Tier 3) makes target unable to see for 2D rounds, debuff
6 Slowing Poison (Tier 3) decreases move rate to 1/4, adds +2 to penalty for extra actions in 1 round
1 round after successful hit, debuff
Key Skill: Sneak or Hide
The Academy of Assassins is rather open about their curriculum, methods, and intentions. Any responsibility for assassinations that have taken place are officially denied by the academy. The individuals trained at the academy are frequently, and understandably, reluctant to share their true occupation. The view of the academy is that the death of a single individual has stopped many more wars than the deaths of the countless thousands on the battlefields. They see individuals as the causes of action versus groups, organizations, armies, etc. The individual then has the ability to do what is necessary to defend oneself and quickly bring down those who stand in their way. The general attitude at the academy is extremely political, openly smiling and working with other students while studying their every weakness. "No great event ever transpires without the spilling of some blood" is a phrase frequently heard. The students prize secrecy, surprise, tact, patience, and a remorselessness that unnerves most others. Focuses of study include poisons, stealth, camouflage, anatomy, marksmanship, and blade training. The head of the Academy is Master Assassin Senis.
*requires a successful sneak or hide roll
** target may attack but with -1D to hit & -2 to damage, or target may fight garrote by rolling with a -1D penalty vs your strength.
^requires a bladed weapon
† requires caltrops, which may be bought at the academy for 2 jofya/ 1 use.
‡ studying works like focus," Using the focus ability signifies concentrating with all your will on a
single action. Those using focus that turn may not dodge or take
multiple actions." Studying is considered a standard action.