All potions are treated as buffs and last standard buff length unless noted
*Eefa Celerity potions are treated as a buff, but only last a single turn. Kushi Celerity potions are treated as a buff and last 1D/2 turns.
**Invisibilty potion lasts standard buff length, but user must be visible for it to take effect.
^a liquid needed for alchemical purposes. Vitriol does 1D damage to exposed skin when not in a solution with elemental agents. Distilled vitriol does 3D damage to skin when not in a solution with elemental agents.
Alchemical Tools
Mortar and Pestle- for grinding - 5j
Alembic- for distilling liquids - 15j
Calicinator- for burning to a powder - 12j
Retort- for extracting solids from solutions or collecting extracted gasses -24j
Crucible- for heating to a great heat - 15j
Spectral Disseminator- for isolating a single type of elemental energy -60j
Subliminator- for cooling substances -24j
Filters- for isolating solids from mixtures -1-2j
Condenser- for separating solids from solutions - 12j
Altar- for melting bewaya, req 4D in religion
Alchemical Terms
Alacrity-perception
Acuity-knowledge
Adroitness-dexterity
Celerity-speed
Thew-strength
Velleity-will
Thaumaturgy-mysticism
Accuracy-hit rate
Evasion-dodge
Constitution-body
Alchemist Supplies
Pure Water - its just water! 1j
Tonic Water -bubbly! 14j
Brimstone - smells like eggs! 6j
Vitriol - don't drink! 20j
Distilled Vitriol - strong acid! 24j
Azoth - universal solvent! 60j
Regular Bewa - 12j
Clear Bewa -70j
Pstone - ground philosopher's stone, just a pinch will do! 24j for a six pinch bag
Alchemy Fumble Chart
In standard conditions, potions have a difficulty level one number above the tier they fall in.
Missing the difficulty by 3 results in a failure, and it is assumed that the potion just didn't mix or that there was an error in the process. Missing by one or two below results in a potion that has an unknown effect. This could have any number of effects, from the original intent of the potion, a lesser effect, or the discovery of a new potion, to comedic, unexpected, or even negative effects.
A success produces standard intended results.
A success over two levels higher than the difficulty results in a double batch.
Each potion must be made individually and is considered one effective dose. Taking less of the potion yields no effects.