Agent

Difficulty    Skill            Effect

 
   3          Charm*               +2 to Charisma, Bargain, Intimidate, Con, Persuasion
   3          Blend In              +1D to hide in a group
   3          Social Grace       +2 to bureaucracy, politics, and society rolls
   3          Deft Fingers        +2 to pick lock/pocket, disarm trap, etc
   3          Cloak & Dagger   attack as normal, +2 dodge this round
   3          Escape Artist       +2 to saving rolls, acrobatics, climbing, swimming, jumping
   3          Cryptology           +2 to forge, codes, decypher, other languages
   3          Sabotage†            +1D+2 to object damage
   3          Backstab†           does 3D+1 damage on hit, target cannot dodge
   3          Local knowledge   gain local info
   3          Charismatic          -1 to all opponents non-attacking contested rolls, passive
   4          Social Grace       +1D to bureaucracy, politics, and society rolls
   4          Nothing To See**  as illusion in different space, shift one
   4          Silver Tongue*      bonus to contested speech-based skills
   4          Subterfuge           +2 to dodge while in sneak
   4          Charm*               +1D to Charisma, Bargain, Intimidate, Con, Persuasion
   4          Disguise*            be perceived as someone else, +2 to infiltrate
   4          Dirty Fighting       normal attack with damage +2
   4          Suspicion            +2 on saving rolls vs perception & illusions
   4          Shadowy Figure   - 2 to opponents dodge/parry
   4          Backstab†            does 3D+2 damage on hit, target cannot dodge
   4          Shifty                  attack and move space away
   5          Local knowledge  gain local info, + 2 to infiltrate
   5          Infiltrate*              become as friendly
   5          Blend In              +2D to hide in a group
   5          Alias**                 creates illusion of self, opponent must roll 4, 5, or 6 to "choose" correctly
   5          Cloak & Dagger   attack as normal, +1d dodge this round
   5          Charm*               +1D+1 to Charisma, Bargain, Intimidate, Con, Persuasion
   5          Escape Artist       +1D to saving rolls, acrobatics, climbing, swimming, jumping
   5          Social Grace       +1D+1 to bureaucracy, politics, and society rolls
   5          Backstab†            does 4D damage on hit, target cannot dodge
   5          Deft Fingers         +1D to pick lock/pocket, disarm trap, etc
   5          Sabotage†            +2D to object damage
   5          Cryptology           +1D to forge, codes, decypher, other languages
   6          Charm*               +1D+2 to Charisma, Bargain, Intimidate, Con, Persuasion
   6          Social Grace       + 1D+2to bureaucracy, politics, and society rolls
   6          Backstab†            does 4D+1 damage on hit, target cannot dodge
   6          Compel**             target will perform a non-harming request  


*  roll vs per
** roll vs will
†  requires a successful hide, sneak, disguise, or infiltrate roll

Base skill: Charm
All skills fall under perception except attacks, which fall under dexterity.




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