3 Blend In +1D to hide in a group 3 Social Grace +2 to bureaucracy, politics, and society rolls 3 Deft Fingers +2 to pick lock/pocket, disarm trap, etc 3 Cloak & Dagger attack as normal, +2 dodge this round 3 Escape Artist +2 to saving rolls, acrobatics, climbing, swimming, jumping 3 Cryptology +2 to forge, codes, decypher, other languages 3 Sabotage† +1D+2 to object damage 3 Backstab† does 3D+1 damage on hit, target cannot dodge 3 Local knowledge gain local info 3 Charismatic -1 to all opponents non-attacking contested rolls, passive 4 Social Grace +1D to bureaucracy, politics, and society rolls 4 Nothing To See** as illusion in different space, shift one 4 Silver Tongue* bonus to contested speech-based skills 4 Subterfuge +2 to dodge while in sneak 4 Charm* +1D to Charisma, Bargain, Intimidate, Con, Persuasion 4 Disguise* be perceived as someone else, +2 to infiltrate 4 Dirty Fighting normal attack with damage +2 4 Suspicion +2 on saving rolls vs perception & illusions 4 Shadowy Figure - 2 to opponents dodge/parry 4 Backstab† does 3D+2 damage on hit, target cannot dodge 4 Shifty attack and move space away 5 Local knowledge gain local info, + 2 to infiltrate 5 Infiltrate* become as friendly 5 Blend In +2D to hide in a group 5 Alias** creates illusion of self, opponent must roll 4, 5, or 6 to "choose" correctly 5 Cloak & Dagger attack as normal, +1d dodge this round 5 Charm* +1D+1 to Charisma, Bargain, Intimidate, Con, Persuasion 5 Escape Artist +1D to saving rolls, acrobatics, climbing, swimming, jumping 5 Social Grace +1D+1 to bureaucracy, politics, and society rolls 5 Backstab† does 4D damage on hit, target cannot dodge 5 Deft Fingers +1D to pick lock/pocket, disarm trap, etc 5 Sabotage† +2D to object damage 5 Cryptology +1D to forge, codes, decypher, other languages 6 Charm* +1D+2 to Charisma, Bargain, Intimidate, Con, Persuasion 6 Social Grace + 1D+2to bureaucracy, politics, and society rolls 6 Backstab† does 4D+1 damage on hit, target cannot dodge 6 Compel** target will perform a non-harming request * roll vs per ** roll vs will † requires a successful hide, sneak, disguise, or infiltrate roll Base skill: Charm All skills fall under perception except attacks, which fall under dexterity. |